Doom has traditionally had very little in the way of storyline so it might be easier (not much scripting) but play balance is still an issue. If you constrain the number of players (which may be what they’re doing with the Xbox version, if they’re making it non-Live and just having two players using two controllers on a single Xbox going split screen) it’s easier but still difficult.īack when the original Half Life was in development I had this discussion with Gabe and Ken and some of the other guys and they convinced me it would be Extremely Hard to make it co-op (they definitely would have been shipping months later than they did, if they had managed to pull it off at all). Goodie allocation is more difficult, a trap that is fiendish for one person is often trivial for two or more, and even the level completion criteria sometimes need to be redone.
You can’t just multiply the number of monsters in a given room/level by the number of players, and in any case hardware constraints would make that impossible anyway (unless you like having your coop game turn into a slideshow). The best thing about this announcement is not only the price being 4.99 but both DOOM and DOOM II now have four-player split-screen deathmatch. Is Doom co-op PS4 During Quakecon, Bethesda announced the release of DOOM, DOOM II, and DOOM 3 for PS4, Xbox One, and Nintendo Switch.
It’s worth noting that play-balancing co-op is really, really hard. DOOM does not support split-screen mode on any platform.